Super Mario Odyssey on iPhone and Mac (nxnative)
Super Mario Odyssey is on the nxnative tested list: the game you own can run as a native iPhone, iPad or Mac app. Here is what the official notes say about the tested version, performance, app size and known issues.
How well does it run?
Plays on the iPhone.
What to know
- Motion moves such as the cap throw on a shake need you to shake the iPhone (a sharp flick, not a light bump), and Odyssey only takes them in its default docked mode.
- It starts in the 3D touch layout: swipe on the right third of the screen for the camera.
Playing Super Mario Odyssey on iPhone
You need an iPhone 15 Pro or newer on iOS 26, or an M1 iPad, plus a Mac to build the app from your own game files (see requirements and how to use nxnative). The app starts in the 3D touch layout; a connected controller hides the touch controls.
For longer sessions a controller helps: a phone-mounted USB-C controller such as the GameSir G8 Plus MFi turns the iPhone into a handheld, and the game’s motion controls then follow the iPhone’s own gyro. See the controller guide.
Super Mario Odyssey questions
Does Super Mario Odyssey work with nxnative?
Yes. Super Mario Odyssey is on nxnative’s tested list (update 1.4.1). Plays on the iPhone.
Which iPhone do I need for Super Mario Odyssey?
An iPhone 15 Pro or newer (A17 Pro or later) or an M1 iPad on iOS/iPadOS 26, or an Apple silicon Mac. Older iPhones cannot read the BC-compressed textures.
Does nxnative include Super Mario Odyssey?
No. You need your own copy of the game and your own keys; this site does not provide or explain how to obtain them.
How do I do the cap throw shake in Super Mario Odyssey?
Flick the iPhone sharply; shaking the phone counts as shaking the controller. Odyssey only reads it in its default docked mode.
All tested games: nxnative games list. Official per-game notes: GitHub.