Hollow Knight: Silksong on iPhone and Mac (nxnative)
Hollow Knight: Silksong is on the nxnative tested list: the game you own can run as a native iPhone, iPad or Mac app. Here is what the official notes say about the tested version, performance, app size and known issues.
How well does it run?
Plays on the iPhone. On the Mac it was tested through the opening cinematic and the first rooms of Moss Grotto at 60 fps, as on the Switch (30 during cinematics, as the game asks).
What to know
- The base game alone (1.0.27776) also packs and plays the same opening on the Mac.
Playing Hollow Knight: Silksong on iPhone
You need an iPhone 15 Pro or newer on iOS 26, or an M1 iPad, plus a Mac to build the app from your own game files (see requirements and how to use nxnative). The app starts in the 3D touch layout; a connected controller hides the touch controls.
For longer sessions a controller helps: a phone-mounted USB-C controller such as the GameSir G8 Plus MFi turns the iPhone into a handheld, and the game’s motion controls then follow the iPhone’s own gyro. See the controller guide.
Hollow Knight: Silksong questions
Does Hollow Knight: Silksong work with nxnative?
Yes. Hollow Knight: Silksong is on nxnative’s tested list (update 1.0.30000). Plays on the iPhone. On the Mac it was tested through the opening cinematic and the first rooms of Moss Grotto at 60 fps, as on the Switch (30 during cinematics, as the game asks).
Which iPhone do I need for Hollow Knight: Silksong?
An iPhone 15 Pro or newer (A17 Pro or later) or an M1 iPad on iOS/iPadOS 26, or an Apple silicon Mac. Older iPhones cannot read the BC-compressed textures.
Does nxnative include Hollow Knight: Silksong?
No. You need your own copy of the game and your own keys; this site does not provide or explain how to obtain them.
All tested games: nxnative games list. Official per-game notes: GitHub.